Initial public offering (IPO) or stock market launch is a type of public offering in which shares of a company usually are sold to institutional investors that in turn, sell to the general public, on a securities exchange, for the first time. Through this process, a private company transforms into a public company. Initial public offerings are mostly used by companies to raise the expansion of capital, possibly to monetize the investments of early private investors, and to become publicly traded enterprises. A company selling shares is never required to repay the capital to its public investors. After the IPO, when shares trade freely in the open market, money passes between public investors. Although IPO offers many advantages, there are also significant disadvantages, chief among these are the costs associated with the process and the requirement to disclose certain information that could prove helpful to competitors. The IPO process is colloquially known as going public.
Code Monkeys is an American animated television program by Adam de la Peña. Set in the early 1980s, it follows the adventures of fictional video game company GameaVision.
The show first aired on July 11, 2007. Two seasons have aired on G4 and G4 Canada. In September 2008, the show began airing on the Teletoon Detour block on Teletoon in Canada.
While G4 was vague on the future of the show after the end of the second season, it was announced in May 2009 that the show would not be renewed for a third season.
The plot of Code Monkeys revolves around the fictitious video game company GameaVision (a play on companies like Activision and Intellivision) and its eccentric employees, mainly the slacker Dave and his high-strung friend Jerry. The entire series takes place in the Silicon Valley city of Sunnyvale, California during the 1980s. The humor of Code Monkeys relies on crude humor and stoner comedy to convey the numerous references to video games, past and present, but mostly games from the 8-bit era. This also extends to cameos from well known video game developers, who appear in the show pitching their ideas to GameaVision for the games that would later make them famous, usually to be rejected, insulted, and sometimes injured or killed off.
A rampart in fortification architecture is a length of bank or wall forming part of the defensive boundary of a castle, hillfort, settlement or other fortified site. It is usually broad-topped and made of excavated earth or masonry or a combination of the two.
Many types of early fortification, from prehistory through to the Early Middle Ages, employed earth ramparts usually in combination with external ditches to defend the outer perimeter of a fortified site or settlement.Hillforts, ringforts or "raths" and ringworks all made use of ditch and rampart defences, and of course they are the characteristic feature of circular ramparts. The ramparts could be reinforced and raised in height by the use of palisades. This type of arrangement was a feature of the motte and bailey castle of northern Europe in the early medieval period.
Types of rampart
The composition and design of ramparts varied from the simple mounds of earth and stone, known as dump ramparts, to more complex earth and timber defences (box ramparts and timberlaced ramparts), as well as ramparts with stone revetments. One particular type, common in Central Europe, used earth, stone and timber posts to form a Pfostenschlitzmauer or "post-slot wall". Vitrified ramparts were composed of stone that was subsequently fired, possibly to increase its strength.
Bank, also known also as "Polish Bank" or "Russian Bank," is the name of a comparing card game. The game requires a standard 52-card deck and five or six players.
At the start of the game, each player contributes an arranged stake to the pool. The dealer gives three cards to each player and turns up another; if this is not lower than an eight (ace is lowest), the dealer continues turning up cards until such a card is exposed. The player on the dealer's left, without touching or looking at the three cards received, can bet the amount of the pool, or any part of it, that among those cards is one that is higher (of the same suit) than the turn-up. If the player wins, the player takes the amount from the pool; if the player loses, the player pays that amount to the pool. Each player does the same in turn, the dealer last. Whenever the pool is exhausted, a fresh stake is put into the pool. After a round is over the deal passes. No player may touch any cards received until making a bet; the penalty is a fine to the pool of twice the stake, and the loss of the right to bet during that round.